Model bench · Creative coding · Three.js

Trail BrakersBench

The same seed prompt — “a voxel-style F1 car lapping a real Grand Prix circuit in Three.js” — handed to different frontier models. Every demo is the model's own work, deployed exactly as built.

Entrants 03 Demos 07 Circuits Silverstone · Spa External assets None
02

GPT-5.6

Spa · Silverstone

Built editorial “voxel diorama” visualizations — deterministic instanced terrain, elevation-aware centerlines, reduced-motion support, and Playwright proof captures — for two circuits.

03

Fable 5

Silverstone GP

Turned the real Silverstone GPS centreline into a broadcast-ready voxel Grand Prix: curvature-derived pace, a start-light sequence, live timing, and orbit, chase, and TV cameras.

Race control · Seed prompt delivered to all entrants
“Generate using three.js a voxel-style scene of an F1 car driving around a 3D representation of [a real Grand Prix circuit] … with play / pause / restart and orbit controls.”

Shared controls across entries: Space play/pause · R restart · drag to orbit · scroll to zoom. No external models or textures — every track, car, and tree is generated in code.